brazerzkidaimg.blogg.se

Suburbs loop hero
Suburbs loop hero










suburbs loop hero

Loop Hero guide: late-game tips (Acts 3&4) Abilities matter, a lot See what happens when you play a bunch of forest cards. Most tiles have some kind of unique interaction, positive or negative, that adds to or changes their basic effect. Instead, place them next to a Mountain, a building, or almost anything, and watch them transform into a Blooming Meadow, an enhanced version that provides even more daily HP. Don't throw these and other basic tiles down wherever there's open space. At the outset of the game, you're going to get plenty of Meadow cards. There are lots of secret tile effects waiting to be discovered. If you want to take this a step further, use Oblivion cards to undo less-effective card placements, which will dial the boss progress bar back a little. It's OK to let your hero make a few loops without playing any cards. I actually avoid playing lower-tier cards like Rocks and Forest unless I'm forced to. That's OK: once your hand fills the bottom row of the screen, discarded cards actually become a useful resource you can use at camp. Inevitably, this means you'll churn through cards. If you play every card that comes into your hand all willy-nilly, you'll end up fighting the boss much sooner than you'd like. The green map completion bar in the upper left corner corresponds with how many tiles populate the board: watch this closely to make sure you spawn the boss when you're confident in your gear, HP, and level. The boss spawns on your campfire tile once you've placed a certain number of cards. (Image credit: Devolver) Delay the boss!ĭon't play every card that enters your hand. Swapping items too freely also has a minor disadvantage: when you hit max item capacity in your inventory and earn a new item, the oldest item becomes a piece of scrap metal, one of the more valuable basic resources for building camp structures. The Rogue's winged boots have ludicrously high evasion that I almost always reach for. Likewise, some gear art in particular will correspond with useful effects. Some lower-level rings will grant "+1 Skeleton," which can be a massive difference-maker in extended fights, and be preferable over many items three or four levels higher. The Necromancer is a particularly good example of why you should scrutinize gear before swapping it in. Meanwhile, 33% evasion stays pretty useful loop after loop.

suburbs loop hero

#SUBURBS LOOP HERO FREE#

Focusing on building a bunch of Magic Damage (which surpasses defense) might help in the early game, but as you encounter higher-level enemies a handful of free damage will feel like a bad investment of your cards. Grey background (provides one stat boost)Īlso keep in mind that integer-based stats don't scale with you, as enemies level up with each loop.(Image credit: Devolver)įor reference, here's the rarity of Loop Hero items: Yes, orange gear is usually better, but don't turn your brain off when swapping stuff.












Suburbs loop hero